Oh, this game's been complete for a while now. All that's left is bugfixes, and you can never say for sure whether any given one will be the last.
Well, actually, while tl has laid down active development of this game at the moment, a few of the people that were involved in development before are still working on adding stuff to the game. That's undergoing by and large the same dev cycle we've always followed, just at a somewhat slower rate, so once that's all bug free we'll either update this thread or have a new one for the new branch. Look forward to it!
As for tl themselves, they're currently working on some smaller projects until they settle on something again. Neither of those games have thread here (for now at least), but you can read up on them over on tfgs:
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Incarnasoul is a character training/transformation and base simulation game that is currently in alpha, very similar to No Haven in gameplay but with a different interface and some differences in features/planned features. There's currently no end goal, but it is possible to transform characters to your liking, train them, equip them and send them off on various missions with good and bad results.
The core plot is that you are transforming souls to suit the requests of various afterlives/isekai worlds/weirder places, using your incarnations (souls with bodies); you also raid those places for souls and other goodies
AI generated art is used for characters, events, and so on. Some sexual content is present, however it's text only.
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Manor is a game in which you transform a manor full of visitors into creepy, near identical maids. It looks like a board game, but it's more of a sim game.
It's inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it; other inspirations include similar stuff in other games (for example Chambers of Pandemonium).