- Jan 31, 2022
- 102
- 151
Look behind things. Specifically...You don't have permission to view the spoiler content. Log in or register now.
Hey, do you think you guys could add an option that makes Dark Elf’s always convert defeated humans to DE Serfs?Hello everyone! Beta 7 is out for playing now. Lots of new forms, extra sandbox options and more. You can find the complete changelist below:
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.
That's all for today - as always, if you find any bugs we missed (particulary in the Linux and Mac builds, which we cannot test), please let us know! Enjoy the show~
Thanks for the help, gotta say it is a nice ending, though a bit of bitch to set upLook behind things. Specifically...
You don't have permission to view the spoiler content. Log in or register now.
I feel like you missed a word after "slightly", so I can't understand what you're saying. Very slightly what? Why does it require reformatting?because the json format that settings.txt is stored in is very slightly
Yeah. Fixed it. Meant to say "very slightly different". I was trying to splice the default settings into my personal settings and not having any luck. The file is a single line, so I formatted it with Notepad++. I'm not sure if that made it not work or if I just wrote something the game decided was invalid. It's not really in a format that makes it easy to edit by hand. For example. the spawn chances are stored as a JSON Array, which means I cannot look at the settings to know the spawn rate of a specific monster. A JSON object might make it easier. Also "monsterSpawnSets" and "monsterSpawnSetNames" and "trapSpawnSets" are all tightly coupled, but JSON doesn't reflect that. Maybe group them together.I feel like you missed a word after "slightly", so I can't understand what you're saying. Very slightly what? Why does it require reformatting?
"monsterSpawnSets": [
[
2,
3,
4,
...
]
],
"trapSpawnSets": [....],
"monsterSpawnSetNames: [
"first",
"second",
],
"spawnSets": [
{
"name": "first",
"monsterSpawns": {
"succubus": 2,
"dryad": 3,
"bimbo": 4,
...
}.
"trapSpawns": {
"cowbell": 2,
....
}
}
]
We can and we will, it'll be part of the first patch for this beta along with a variety of other requests from this thread!Hey, do you think you guys could add an option that makes Dark Elf’s always convert defeated humans to DE Serfs?
Seems like it might be a little fun to play around with
It's not as straightforward for Guards since those essentially start as generic guards - the generification is the form's core gimmick as opposed to just something that happens like with maids. So probably not.Since generefication is a thing now and maid received a change shouldn't guards get new non generified image tf as option as well?
Wasn't that the same case with maids in a previous version, though? I think the idea behind their request was, since generification is now a thing with all monsters and no longer unique to maids and guards, maybe guard should be given non-generic forms the same way maid was.It's not as straightforward for Guards since those essentially start as generic guards - the generification is the form's core gimmick as opposed to just something that happens like with maids. So probably not.
Does that possibly include the suggestion someone made about Succubi, Inmas, Goblins interacting with Bimbos? Cause cross-tf interactions sounds amazing but maybe too much for a patchWe can and we will, it'll be part of the first patch for this beta along with a variety of other requests from this thread!
Spawn Settings, Toggle All (Set to 0%), Scroll through the list until you find the monster you want, set that specific one to 100%, start a new gameHi! fairly new to this game, pretty entertaining so far.
I'm probably missing something obvious, but how would I set a game to have only one type of monster (werewolves only, for example)?
Thanks for any help.
Not quite, with the maids just replacing the image set is all that's necessary but guards would need an overhaul of their code since they don't generify over time now. Non-generic guards already exist within the gimmick - there might be a case for having some box to tick to just not make them generify... Maybe something for later.Wasn't that the same case with maids in a previous version, though? I think the idea behind their request was, since generification is now a thing with all monsters and no longer unique to maids and guards, maybe guard should be given non-generic forms the same way maid was.
No, not for now. This is a much bigger thing to add so it's not gonna be in the patch and may not happen at all!Does that possibly include the suggestion someone made about Succubi, Inmas, Goblins interacting with Bimbos? Cause cross-tf interactions sounds amazing but maybe too much for a patch